EARTH N SKY NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

Meld and canasta anything at any time. You must have 4'S and A'S melded before going out. DO NOT TOUCH THE PILE.

ELM STREET NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

1st Hand - Aces can only be melded with 2s, No Jokers, No Natural Aces. 2nd Hand - You must have a red 3 in order to meld and your FIRST canasta MUST be in 4s. 3rd Hand - You must have a canasta in 5s and 6s in order to go out. 4th Hand - No canasta until 7s and 8s are melded and you cannot canasta 3s through 6s. 5th Hand - 9s and 10s may ONLY be used as discards. If the 6th Hand is needed, start over with Aces. DO NOT TOUCH THE PILE!

ELVIS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

We all know Elvis was King of Rock and Roll so 8s (Elvis) must be in your first meld. Unfortunately, he did hit rock bottom, so 4 must be seen to make canastas. However Elvis was King and so Kings must be melded to go out. DO NOT TOUCH THE PILE.

ENGINE 49 NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You can meld and canasta anything at any time, BUT NEVER MELD OR CANASTA 4S OR 9S to honor Engine 49. DO NOT TOUCH THE PILE.

EVEN OR ODD NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

In this game, if the first card up is ODD (3 5 7 9 J K) you can only meld or canasta (3 5 7 9 J K) and a RED in 7s is an AUTO WIN. If the first card up is even (4 6 8 10 Q A) you can only meld or canasta (4 6 8 10 Q A) and a RED in 6s is an AUTO WIN. DO NOT TOUCH THE PILE.

EVEN STEVENS NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You may meld anything anytime but can ONLY make CANASTA'S out of even numbers 4,6,8,10,Q, and A. DO NOT TOUCH THE PILE.



FACE LIFT NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You may not meld Jacks, Queens or Kings at any time. However, you may canasta the Jacks, Queens and Kings straight from your hand. DO NOT TOUCH THE PILE!

FACE THE JOKER NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You must have 2 face cards with a joker in your initial meld. You may use wilds and other cards but the joker must be with the face cards. DO NOT TOUCH THE PILE.

FACE THE ODDS NTC *
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You may only meld or canasta 3s, 5s, 7s, 9s, Js, Qs and Ks with or without wilds. All other cards are discards only. DO NOT TOUCH THE PILE.

FACELESS NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You may not meld or canasta Jacks, Queens or Kings at any time. DO NOT TOUCH THE PILE.

FACELESS CHIT NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

Your initial meld must include one set of two face cards (J,Q,K) with a Joker. YOU CAN CANASTA YOUR MELDED CARD SET BUT NO OTHER FACE CARDS CAN EVER BE MELDED. You may use other cards and wilds, but your Joker must be with a set of face cards. When melding sets of cards, the Joker will go with the lowest set of two cards! DO NOT TOUCH THE PILE.

FERRIS WHEEL NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

1st Hand: High 4 NT - Your initial meld of each hand has to be high cards J, Q, K, or Aces. You can meld wilds with your cards but you have to wait for the next turn to meld other cards than J, Q, K, or Aces. In order to make canastas, you need to have 4s melded. You must have a canasta in 4s and a canasta in J, Q, K, or Aces to go out. DO NOT TOUCH THE PILE.
2nd Hand: High 5 NT - Your initial meld of each hand has to be high cards J, Q, K, or Aces. You can meld wilds with your cards but you have to wait for the next turn to meld other cards than J, Q, K, or Aces. In order to make canastas, you need to have 5s melded. You must have a canasta in 5s and a canasta in J, Q, K, or Aces to go out. DO NOT TOUCH THE PILE.

FIGURE 8 NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You may meld anything, anytime but you cannot go out until you have a canasta in 8s. DO NOT TOUCH THE PILE.

FIND THE RED 3s NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

Meld and canasta anything at anytime, but you can not go out until all red 3s are on the board. A red 3 in the discard pile is not considered on the board, so no one can go out that hand. DO NOT TOUCH THE PILE.

FIRE AND ICE NTC *
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You only can meld and canasta either BLACK CARDS OR RED CARDS, NOT BOTH. All wilds (2s and Jokers) are neutral and can be used any time. Whatever your opponent lays down first decides who has black or red. So if your opponent lays down black cards first then you must lay down only red cards... and yes we are talking about the color on the cards themselves. DO NOT TOUCH THE PILE.

FINDING KENS NAME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

Must have KINGS in your first meld. You need to meld 6s and 7s to make canastas. You can canasta anything, but need a canasta in KINGS to go out. Make a canasta before 6s nd 7s melded is DQ. Going out without canasta in KINGS is DQ. DO NOT TOUCH THE PILE.

FIRE CRACKERS NT *
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You may meld anything you want. You must have a meld of 4s 6s and 3 NATURAL Jacks. You can canasta once you have 4s and 6s on the table but can not go out until the NATURAL JACKS are melded. You can never lay a wild on the Jacks and if you get a NATURAL CANASTA IN JACKS it is auto win. Play on and you will need to finish the game out. DO NOT TOUCH THE PILE.

FISHIN TIME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You must meld your fishin' pole and line (6 , 8, J, Q, K & A) before you can catch your fish (canastas). All other cards are discards only. You may use wilds. DO NOT TOUCH THE PILE.

FLAG FOOTBALL NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You can meld anything at anytime, but you can only make canastas out of 4s, 6s, and/or 7s. DO NOT TOUCH THE PILE.

FLIGHT 93 NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

9's Must be in your first meld, you may have other cards and wilds as well,but 9's must be in your first meld!! Once 9's have been melded the game is played like normal NTC!!! YOU MUST MELD BLACK THREES TO GO OUT! DO NOT TOUCH THE PILE.

FLIP FLOP NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

1st Hand - you must have 4s and Aces in your first meld. 2nd Hand - you must have 5s and Kings in your first meld. 3rd Hand - you must have 6s and Queens in your first meld. 4th Hand - you must have 7s and Jacks in your first meld. 5th Hand - you must have 8s and 10s in your first meld. 6th Hand - you must have 9s with no wilds in your first meld. If more then 6 hands are needed you go back and start from the 1st Hand. DO NOT TOUCH THE PILE.

FLYING ACES NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You can meld anything at anytime. The first person to canasta the ACES wins automatically. If you discard or continue playing you lose the auto win and must complete the game. DO NOT TOUCH THE PILE.

FLYING BATS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You must have only 3 Nines in your initial meld with or without wilds. You may use wilds and other cards but you cant not add to your nines ever. ONLY 3 nines NO adding to them at any time or it will be Automatic DQ. 6s and Queens are discards only. You may canasta at anytime. IN ORDER TO GO OUT, you must have a canasta in KINGS and 5s. DO NOT TOUCH THE PILE.

FOREPLAY NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

1st Hand - 6s must be in your first meld. 2nd Hand - 9s must be in your first meld. Each hand you must have 6s and 9s melded in order to canasta. Play continues back and forth until there is a winner. You may use wilds and other cards. DO NOT TOUCH THE PILE!

FOROSES NT *
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

YOU MUST HAVE 4s IN YOUR INITIAL MELD. YOU CAN USE WILDS AND OTHER CARDS IF NECESSARY. YOU MUST HAVE A CANASTA IN 4s TO GO OUT. IF YOU GET 4 RED 3s, IT IS AN AUTO WIN. IF YOU PLAY ON OR DISARD YOU VOID THE AUTO WIN AND MUST COMPLETE THE GAME. DO NOT TOUCH THE PILE.

FRIDAY THE 13TH NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

Your first meld must contain 5s or 8s. In order to make canastas, you must have 5s and 8s melded. You must have a canasta in 5s or 8s in order to go out. DO NOT TOUCH THE PILE!

 


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