4TH OF JULY NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

Your first meld must consist of ONLY 4s and/or 7s. You may use wilds in your first meld and you can canasta your 4s or 7s in your first meld. You must then discard and wait until your next turn to meld and canasta additional cards. A natural canasta in either 4s or 7s is an auto win. If you discard or continue playing you lose the auto win and must complete the game. DO NOT TOUCH THE PILE.

ANGEL NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

Queens must be in your first meld, as she is an Angel. You also need 10s (Halo) and 8 s (Wings) to canasta. You must have a canasta in one of the three, Qs, 8s, or 10s to go out. DO NOT TOUCH THE PILE.

CANADA DAY NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

Your first meld must consist of ONLY 7s and/or Aces. You may use wilds in your first meld and you can canasta your 7s or Aces in your first meld. You must then discard and wait until your next turn to meld and canasta additional cards. If you get a natural canasta in either 7s or Aces you automatically win. If you discard or continue playing you lose the auto win and must complete the game. DO NOT TOUCH THE PILE.

CHRISTMAS SHOPPING NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You must have Queens in your first meld and you may use wilds and other cards. In order to make a canasta, you MUST have 5's and 10's melded. DO NOT TOUCH THE PILE.

CHRISTMAS TREE NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

IN THIS TOURNEY YOU MUST MELD 6, 8, AND As TO MAKE YOUR TREE BEFORE MAKING A CANASTA. YOU NEED 7 AND 10S TO MAKE YOUR TREE STAND UP. GET A RED IN 9S FOR TOP OF THE TREE IS AUTO WIN. IF YOU DISCARD OR PLAY OTHER CARDS, GAME WILL CONTINUE. ALL OTHER CARDS ARE DISCARDS ONLY (45JQK). DO NOT TOUCH THE PILE.

CINCO DE MAYO PU NT
DRAW 2, CANASTA 2, PICKUP YES, NO BOTS, WILDS YES
You must have 5s in the first meld every hand. You can use other cards in first meld with 5s but can not pick up the pile! Once a player has 5s in a meld, they can pickup the pile. But beware because a 5 also block the pile like a black 3, can not pick up with 5s. A natural Canasta of 5s is an auto win. Play on or discard negates the auto win. YOU CAN PICK UP THE PILE!

DEVILS SPAWN NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

To humor the devil You must meld 666 in your initial meld, you can also meld other cards with your 666, but no wilds on the 666 in initial meld. You can add wilds to your 6s next turn. To keep the devil happy, You must have a canasta in 6s to go out. DO NOT TOUCH THE PILE.

DRACULA SUCKS NT
DRAW 2, CANASTA 2, PICKUP YES, NO BOTS, WILDS YES
You can meld anything anytime, you can have as many canastas as you want, but you must have a red canasta on the board before going out. DO NOT TOUCH THE PILE.

EGGNOG NT
DRAW 2, CANASTA 2, PICKUP YES, NO BOTS, WILDS YES
You must have 8s or 9s in first meld each hand, and before making canastas both 8s and 9s must be on the board. To go out you need a canasta in either the 8s or 9s. DO NOT TOUCH THE PILE.

ELF NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

1ST HAND - EVEN STEVEN NTC Meld anything anytime but can only make canastas out of even numbers 4,6,8,10, Q, and A. 2ND HAND - LUCKY 6S NTC Meld anything you want, when you want, but your first canasta must in be 6s. Once you make your canasta in 6s, you can canasta more or go out. You may use wilds with your 6s. 3rd hand - FACELESS NTC You may not meld or canasta Jacks, Queens or Kings at any time. DO NOT TOUCH THE PILE IN ANY ROUND.

ELM STREET NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

1st Hand - Aces can only be melded with 2s, No Jokers, No Natural Aces. 2nd Hand - You must have a red 3 in order to meld and your FIRST canasta MUST be in 4s. 3rd Hand - You must have a canasta in 5s and 6s in order to go out. 4th Hand - No canasta until 7s and 8s are melded and you cannot canasta 3s through 6s. 5th Hand - 9s and 10s may ONLY be used as discards. If the 6th Hand is needed, start over with Aces. DO NOT TOUCH THE PILE!

FIRE CRACKERS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You may meld anything you want. You must have a meld of 4s, 6s and 3 NATURAL Jacks. You can canasta once you have 4s and 6s on the table but can not go out until the NATURAL JACKS are melded. You can never lay a wild on the Jacks and if you get a NATURAL CANASTA IN JACKS it is auto win. Play on and you will need to finish the game out. DO NOT TOUCH THE PILE.

HALLOWEEN CANASTA NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

The pitter patter of little feet, Children yelling, 'Trick or Treat', Jack O lanterns and frights to be seen. Wishes for you of 'HAPPY HALLOWEEN'.
FIRST HAND: Jacks must be in your initial meld. SECOND HAND: Aces must be in your initial meld. THIRD HAND: Kings must be in your initial meld. FOURTH HAND AND BEYOND: NO NO = You cannot go out. DON'T TOUCH THE PILE OR ALL THE CANDY WILL DOUBLE IN CALORIES, YOU'LL GET FAT, AND ALSO DQ ON TOP OF THAT.

HALLOWEEN NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You may meld and canasta anything at any time but you must have only 3 natural ghosts (888) melded to the table to go out. You can never have a wild with them and you can never canasta them, but you must have only 3 ghosts (888) to go out. DO NOT TOUCH THE PILE.

HAPPY HALLOWEEN NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

FIRST HAND - Jacks must be in your first meld. SECOND HAND - Aces must be in your first meld. THIRD HAND - Kings must be in your first meld. FOURTH HAND TO END OF GAME- NO NO - You cannot go out. You can use any cards and wilds to make your meld. DO NOT TOUCH THE PILE.

HEART NTC (NO DOUBLES)
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

In this tourney, you may ONLY meld 4s 8s 10s Js and Qs. All other cards are discards only. You may meld in any order, and you may use wilds. You may NOT make any canastas until you have melded all the required cards. DO NOT TOUCH THE PILE.

JACK-O-LANTERN NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You can meld anything anytime, but you must have jacks on the table before making canastas and to go out you need a canasta in Jacks. DO NOT TOUCH THE PILE.

L IS FOR LABOR NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You must make an L by melding only 7,8,9,10,A. All other cards are DISCARDS only. You may use wilds and you must meld the L before making nastas. DO NOT TOUCH THE PILE.

LABOR DAY NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You can meld anything at any time but If either player gets 2 red canasta they automatically WIN. Discard or play on voids the auto win. DO NOT TOUCH THE PILE.

MONSTER MASH NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

In your initial meld you must meld your monster, the kings or queens. You must throw your monsters a dance party, so the 6s and 7s need to be melded before making canastas. To go out you must canasta your monster, the queens or kings. DO NOT TOUCH THE PILE.

NEW YEAR NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You can meld anything but you must have 10s and 7s melded with a 2 on either pair to go out. DO NOT TOUCH THE PILE.

PUMPKIN CARVING NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You must meld your pumpkins to the table, so need 8s in your initial meld. Now to carve your pumpkins you need to meld JACKS to the table before making canastas. To go out and finish your pumpkin carving you need a canasta in the 8s or JACKS. If you make a red in your pumpkins the 8s you auto win. IF PLAY ON YOU LOSE THE AUTO WIN AND GAMES CONTINUES. DO NOT TOUCH THE PILE.

PUMPKIN PATCH NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You must have 6s in your first meld. You may use wilds and other cards. You can make canastas at any time, but you MUST have a canasta in 6s (pumpkins) to go out. DONT TOUCH THE PILE.

RABBIT OVER MOON NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

Must have only one set of 3 black face cards (2 black with wild ok) in first meld. You may use other cards except face cards. To make canastas you must meld the all rabbits (4, 6, 8 and 10). You can make any canasta 4-10 but must have one of the rabbits in a canasta. Aces are for discard only. DO NOT TOUCH THE PILE.

REINDEER SLIEGH NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You must have the deer (8s) in your first meld. Then you must have a sleigh (7s) in order to make a canasta. Finally, you must have a canasta in 8s and Ks (Klaus) to go out. Remember 8s, 7s, and Ks!! DO NOT TOUCH THE PILE.

RUDOLPH THE RED NOSED REINDEER NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

Since Rudolph has a red nose you need a red 3 showing before you can meld. You can meld anything but you must have 8s on the table to make canastas. Then you must have a canasta in 8s to go out. DO NOT TOUCH THE PILE.

SAINT PATRICK NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You can meld anything at any time, but NO CANASTAS UNTIL 6S OR 7S ARE MELDED. Anyone can go out once a CANASTA IN JACKS is seen on the table. A NATURAL IN 6S OR 7S IS AN AUTO WIN. DISCARD AND YOU LOSE THE AUTO WIN. DO NOT TOUCH THE PILE.

SANTA AND HIS HELPERS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

In this tourney, KINGS must be in first meld. You may meld WILDS and other cards. You can make any canastas, but you MUST have a canasta in QUEENS OR JACKS (HELPERS) to go out. You need 2 canastas to go out and DONT TOUCH THE PILE.

SANTA CLAUS NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

1st hand SIXES OR SEVENS in first meld. 2nd hand ACES in first meld. 3rd hand NINES in first meld. 4th hand TENS AND ACES in first meld. Repeat as needed. DO NOT TOUCH THE PILE.

SCOOBY DOO NT
DRAW 2, CANASTA 3, NO PU, NO BOTS, WILDS YES

You must meld Scooby in initial meld so you must meld 6s to the table first. You need the rest of the gang melded to make canastas, the 5s, the 7s, and the queens. You need a canasta in 6s to solve the mystery and to go out. DO NOT TOUCH THE PILE.

SMORES NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You need marshmallows on the board to meld, so you need a red 3 before you can meld. You need graham crackers for the bottom and the top, so you need aces seen on the board to make canastas, Now you need the chocolate bar, the jacks in a canasta to go out. DO NOT TOUCH THE PILE.

SPICED APPLE CIDER NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

Who does not love apple cider on a cool autumn evening. In this game you have to meld 7s in your initial meld, no 7s, no meld. You need the ACES as spices on the board before making canastas. The yummy apples are needed go out so you need JACKS in a canasta. Now you have made your apple cider for the evening. DO NOT TOUCH THE PILE.

T IS FOR TURKEY NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

T is for Turkey! You must meld 4, 8, 9, 10, Q in any order before making canastas. Once your T is made, you may make canastas. All other cards are turkeys for discard only. DO NOT TOUCH THE PILE.

THE GREAT PUMPKIN CHARLIE BROWN NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

Your initial meld must include a red card in each set. Wild cards are neutral, so they are neither red nor black. So be careful when melding. Before you can make canastas you must have the 8s, your pumpkins, melded to the table. A red canasta in the 8s is an auto win. IF PLAY ON YOU LOSE THE AUTO WIN AND GAMES CONTINUES. DO NOT TOUCH THE PILE.

THE GRINCH NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

In this tourney you can meld anything anytime, but you need the Grinch; the jacks melded before making Canastas. Before going out you need to meld Max (the 4s) and Cindy Lou Who (the Aces). DO NOT TOUCH THE PILE.

THREE WISE MEN NT
DRAW 2, CANASTA 3, NO PU, NO BOTS, WILDS YES

You must have only three wise men (natural KINGS) no more no less in the first meld. You can never add to the kings. You must have a canasta in baby Jesus (JACKS) to go out. DO NOT TOUCH THE PILE.

TRICK OR TREAT NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You need to start with getting the bag to store your treats, so you need 4s or 5s in your initial meld. Now you need to fill your bag with the treats, so you need 7s or 8s melded before making canastas. You need to finish filling your bag, so a canasta in Aces is required and to go out. DO NOT TOUCH THE PILE.

VALENTINE HUGS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

1st Hand: First meld must include a seven (7). 2nd Hand: First meld must include an Ace (A). 3rd Hand: First meld must include an eight (8). 4th Hand: First meld must include a five (5). If needed, start over from the beginning. DONT TOUCH THE PILE.

VALENTINE KISSES NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

1st Hand: First meld must include a 9. 2nd Hand: To go out requires you have at least one red 3. 3rd Hand: All melds and canastas must be 7 or above. 4th Hand: First meld must include an Ace. 5th Hand: This hand is played as NTC. If needed, start over from the beginning. DO NOT TOUCH THE PILE.

WITCHES AND WARLOCKS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

IN THIS GAME YOU MUST MELD EITHER WITCHES (QUEENS) OR WARLOCKS (KINGS) IN INITAL MELD. TO MAKE CANASTAS MUST HAVE BOTH MELDED TO BOARD. TO GO OUT MUST HAVE EITHER WITCHES OR WARLOCKS IN A CANASTA. A RED IN EITHER QUEENS OR KINGS IS A AUTO WIN. PLAY ON YOU LOSE THE AUTO WIN AND GAMES CONTINUES. DO NOT TOUCH THE PILE.

WITCHING HOUR NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

MELD ANYTHING ANYTIME. HOWEVER BEFORE YOU CAN MAKE CANASTAS YOU MUST MELD YOUR WITCHES (QUEENS with or without wilds) AND 10s WITH only a 2 on them (12). YOU CAN NOT ADD OTHER WILDS (2's or JO) WITH 10s TILL NEXT DRAW. DO NOT TOUCH THE PILE.

X'S AND O'S NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

The object of this game is to collect canasta all kisses (X's) or all hugs (O's) over the course of the whole game. Kisses will be 4, 6, 8, 10, and Queens. Hugs will be 5, 7, 9, Jacks and Kings. You must confirm each collection by typing in the room, eg I got a kiss in 4s. Its up to you to keep track of which kisses and hugs you have collected. You must collect all the kisses or hugs to get an automatic win. First to collect all the kisses or hugs wins, if no one collects all the kisses or hugs then the player who reaches 5000 first wins. You can meld and canasta anything you like and go out whenever you like to save your kisses and hugs. Canasta 4, 6, 8, 10 and Queens and you win. OR Canasta 5, 7, 9, Jacks and Kings and you win. Dont forget to announce when you get a kiss or a hug. DO NOT TOUCH THE PILE.

 


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