10 ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at anytime, but you MUST have a meld in 10s seen on the table in order to canasta. Once you have melded 10s you may canasta anything you want, but you MUST have a canasta in 10s in order to go out. 10s DO NOT have to be in initial meld or your first canasta, but they MUST be in your meld before canasta and one of your canastas in order to go out. If you fail to do either/or you DQ. If you get a natural canasta in 10s then you auto win. If you discard or continue playing you lose the auto win and must complete the game. You need 2 canastas to go out and DONT TOUCH THE PILE.

101 DALMATIANS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld and canasta anything you want but you must have 10's and Aces melded to the table in order to go out. If you get a natural canasta in 4's you've freed all of the puppies from Cruella de Vil and it's an automatic win. If you discard or continue playing you lose the auto win and must complete the game. No touching the pile!

2 STEPPING NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
1st Hand - 4s must be melded first.
2nd Hand - 6s must be melded first.
3rd Hand - 8s must be melded first.
4th Hand - 10s must be melded first.
5th Hand - Queens must be melded first.
6th Hand - Aces must be melded first.
If you get to Aces and need more hands start back with 4s. You may use wilds and other cards with your required meld meld card each hand. DO NOT TOUCH THE PILE.

28 DAYS NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
Your first meld each hand must contain 8s. You may use 2s with the 8s BUT Jokers can never be played on 8s at any time! You may use wilds and other cards with your required first meld card. DO NOT TOUCH THE PILE.

357 MAGNUM NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You must have a Red 3 before you meld anything. You can meld any cards, but you must have 5s and 7s melded before you canasta. DO NOT TOUCH THE PILE.

4 LEAF CLOVER NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything at anytime. If you get all 4 RED THREES you automatically win. If you discard or play a card, you lose the auto, and play resumes. DO NOT TOUCH THE PILE.

4 ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything but you MUST have a meld in 4s on the table before you canasta. And you must have a canasta in 4's to go out. Canasta before 4s on the table or go out without canastain 4s is a DQ. If you get a red in 4s it is an auto win. DO NOT TOUCH THE PILE.

4K NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at any time. Kings and 4s have to be melded to make canastas. In order to go out you must have a canasta in Kings or 4s. DO NOT TOUCH THE PILE.

4ON NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can meld anything, anytime but no canastas till FOUR 4s have been melded on the table first (you may use wilds 4444 or 4422) BUT YOU CAN ONLY HAVE 4. You may have less than four 4s, but no more until you have called 4ON. Once you have 4 on the floor you can make canastas and add to the 4's (the 4's can be canasta'd ONLY AFTER there is 4 on the floor). Please remember, you cannot add to your four 4's until you have said 4ON. DO NOT TOUCH THE PILE.

4 NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can meld anything but your first meld must include 4s. DO NOT TOUCH THE PILE.

4TH GATE NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at anytime, however the Fourth Gate has been locked. To unlock the gate and make additional canastas, a canasta in 4s must be made by either player. Once one player has made a canasta in 4s, both players are then free to canasta what they wish, HOWEVER, if you make the canasta in 4s, you must wait until your next turn before you canasta anything else. DO NOT TOUCH THE PILE.

5 DOWN LOW NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
The first meld of each hand has to consist of only low cards (4, 5, 6, and 7). You can meld wilds with your cards but you have to wait for the NEXT TURN to meld cards other than 4, 5, 6, or 7. To make canastas, you need to have 5s melded. You must have a canasta in 5s AND a canasta in 4, 6, or 7 to go out. DO NOT TOUCH THE PILE.

5 ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything but you MUST have a meld in 5s on the table before you canasta. And you must have a canasta in 5's to go out. Canasta before 5s on the table or go out without canasta in 5s is a DQ. If you get a red in 5s it is an auto win. DO NOT TOUCH THE PILE.

5 OF A KIND NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You must have a natural 5 of a kind in your first initial meld. You may meld other cards at the same time, but no wilds are allowed with the 5 of a kind. You are NOT allowed to make a canasta on your first meld. On your 2nd turn you may make canastas. DO NOT TOUCH THE PILE.

5s NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can meld anything but your first meld must include 5s. DO NOT TOUCH THE PILE.

5'S THE KRAZY WAY NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
1ST HAND: You need 5s melded to go out. 2ND HAND: You need a canasta in 5s to go out. 3RD HAND: You need 5s melded in first meld and a canasta in 5s to go out. You can use wilds and other cards at any time. IF you make a natural in 5s you auto win. Play on and you lose it and must finish the game. If you need more rounds START OVER WITH 1ST HAND. DO NOT TOUCH THE PILE.

5TH GATE NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at anytime, however the Fifth Gate has been locked. To unlock the gate and make additional canastas, a canasta in 5s must be made by either player. Once one player has made a canasta in 5s, both players are then free to canasta what they wish, HOWEVER, if you make the canasta in 5s, you must wait until your next turn before you canasta anything else. DO NOT TOUCH THE PILE.

6 ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything but you MUST have a meld in 6s on the table before you canasta. And you must have a canasta in 6's to go out. Canasta before 6s on the table or go out without canasta in 6s is a DQ. If you get a red in 6s it is an auto win. DO NOT TOUCH THE PILE.

6 PACK NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You must have a 6 pack USING 6 CARDS IN A GROUP (EXAMPLE: 666622 OR 666222 OR 6662JOJO OR 6666JOJO.) You may meld more than one 6-pack in your first meld, but only in 6 card sets. NO CANASTA'S ARE ALLOWED ON FIRST TURN. Once you have your first meld and discard, your next turn you can meld or canasta any other cards. From then on game is played as Reg Can NT. DO NOT TOUCH THE PILE.

69 ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at anytime, but you MUST have a meld in 6s and 9s seen on the table in order to canasta. Once you have melded 6s and 9s you may canasta anything you want, but you MUST have a canasta in 6s OR 9s in order to go out. IT IS ACCEPTABLE TO MELD YOUR 6s OR 9s AT THE SAME TIME AS MAKING A CANASTA. If you get a natural canasta in 6s or 9s then you auto win, if you discard or continue playing you lose the auto win and must complete the game. DO NOT TOUCH THE PILE.

69 ROYALS NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
With this game players must have 6's AND 9's OR Kings AND Queens in their initial melds. It does not have to be all 4, just either 6's and 9's together or Kings and Queens together. You may meld other cards with your 6's and 9's or Kings and Queens. You may also use wilds to meld. DO NOT TOUCH THE PILE.

6s NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can meld anything but your first meld must include 6s. DO NOT TOUCH THE PILE.

6TH GATE NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at anytime, however the Sixth Gate has been locked. To unlock the gate and make additional canastas, a canasta in 6s must be made by either player. Once one player has made a canasta in 6s, both players are then free to canasta what they wish, HOWEVER, if you make the canasta in 6s, you must wait until your next turn before you canasta anything else. DO NOT TOUCH THE PILE.

7/10 SPLIT NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld and canasta anything at any time, but you must have 7s and tens on the table AND a canasta in either one to go out. You CAN NOT CANASTA both (7s and 10's) or you DQ! DO NOT TOUCH THE PILE.

747 NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
The big jet is ready to take off!! In order to board the plane you must include 7s in your initial meld. To get your in flight meal, you must have 4s seen on the table before making a canasta. Before you can get off the plane, you must make a canasta in 7s, then you can go out. DO NOT TOUCH THE PILE.

7 DAYS AND 8 NIGHTS NT *
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You cand meld anything at any time, but you must have BOTH 7s and 8s melded before you can canasta. You must canasta either 7s or 8s to go out. NO TOUCHING THE PILE!

7 ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything but you MUST have a meld in 7s on the table before you canasta. And you must have a canasta in 7's to go out. Canasta before 7s on the table or go out without canasta in 7s is a DQ. If you get a red in 7s it is an auto win. Stop all play for it to count. DO NOT TOUCH THE PILE

7 STARS UP NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You must have 7s in your initial meld. You may use wilds and other cards with your 7s. All of your canastas must be 7s or higher (8, 9, 10, J, Q, K, Ace). You can meld cards lower than 7 just not canasta them. DO NOT TOUCH THE PILE.

7 UP NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You must have 7s in your first meld. In order to go out, all of your canastas must be 7s or higher(8, 9, 10, J, Q, K, Ace). You CAN NOT meld cards lower than 7 or it is DQ. REMEMBER NEVER MELD 4, 5, 6. DO NOT TOUCH THE PILE.

7s NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can meld anything but your first meld must include 7s. DO NOT TOUCH THE PILE.

7TH GATE NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at anytime, however the Seventh Gate has been locked. To unlock the gate and make additional canastas, a canasta in 7s must be made by either player. Once one player has made a canasta in 7s, both players are then free to canasta what they wish, HOWEVER, if you make the canasta in 7s, you must wait until your next turn before you canasta anything else. DO NOT TOUCH THE PILE.

8 BRIDES FOR 8 BROTHERS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld and canasta anything you like but can not go out until you have a canasta in both JACKS and QUEENS. If you go out without having both JACKS and QUEENS canasta'd, you will be DQ'd. DO NOT TOUCH THE PILE.

8 ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything but you MUST have a meld in 8s on the table before you canasta. And you must have a canasta in 8's to go out. Canasta before 8s on the table or go out without canasta in 8s is a DQ. If you get a red in 8s it is an auto win. Stop all play for it to count. DO NOT TOUCH THE PILE.

8s NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can meld anything but your first meld must include 8s. DO NOT TOUCH THE PILE.

8TH GATE NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at anytime, however the Eighth Gate has been locked. To unlock the gate and make additional canastas, a canasta in 8s must be made by either player. Once one player has made a canasta in 8s, both players are then free to canasta what they wish, HOWEVER, if you make the canasta in 8s, you must wait until your next turn before you canasta anything else. DO NOT TOUCH THE PILE.

911 NT (NO DOUBLES)
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
The 9s and Aces must be in your first meld, and you may use wilds and other cards. DO NOT TOUCH THE PILE.

9 ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything but you MUST have a meld in 9s on the table before you canasta. And you must have a canasta in 9's to go out. Canasta before 9s on the table or go out without canasta in 9s is a DQ. If you get a red in 9s it is an auto win. Stop all play for it to count. DO NOT TOUCH THE PILE.

9s NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can meld anything but your first meld must include 9s. DO NOT TOUCH THE PILE.

9TH GATE NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at anytime, however the Ninth Gate has been locked. To unlock the gate and make additional canastas, a canasta in 9s must be made by either player. Once one player has made a canasta in 9s, both players are then free to canasta what they wish, HOWEVER, if you make the canasta in 9s, you must wait until your next turn before you canasta anything else. DO NOT TOUCH THE PILE.

 


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