ODDBALLS AND FREAKS NTC *
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You can only meld AND canasta with odd numbered cards : Aces, Jokers, Black 3's, 5's, 7's, 9's, J's and K's. YOU CAN NOT MELD OR CANASTA 2's, or 4s, 6s, 8s, 10s, Qs. If you do it is a DQ. DO NOT TOUCH THE PILE.

OH CHIT NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You can NEVER go out or NEVER pick up the pile and if a person gets all 4 RED THREES in a hand they lose NEVER GO OUT. DO NOT TOUCH THE PILE.

OH RATS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You can meld and canasta anything at anytime. But if you get all 4 red threes (ROSES) you AUTO LOSE! DO NOT TOUCH THE PILE.

OH YEAH NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You may NEVER go out or you may NEVER pick up the pile and the player who gets all 4 Red 3s in hand AUTO WINS. DO NOT GO OUT. DO NOT TOUCH THE PILE.

OLD COOT NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

In the 1st hand you can only Meld and Canasta Odd numbers 5s, 7s, 9s, Jacks and Kings. In the 2nd hand you can only Meld and Canasta Even numbers 4s, 6s, 8s, 10s, and Queens. You alternate between Odd and Even hands until one player Wins. Aces are Discards so throw them away. DO NOT TOUCH THE PILE.

OLD MAID NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You must have 8s or Queens in your first meld. You may use wilds and other cards in your first meld. Then you can make canastas at any time. You need to have 8s and Qs melded to go out. If you make a red canasta in both 8s and Queens, you automatically win the game. If you discard or continue playing you lose the auto win. DO NOT TOUCH THE PILE.

OOPS WHERE'S THE MIDDLE? NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You can only Meld 3s, 4s, 5s and 6s or Jacks, Queens, Kings and Aces. 7s, 8s, 9s and 10s are used as Discards only. If you Meld 7s, 8s, 9s or 10s you will be Disqualified. DO NOT TOUCH THE PILE.

OUTER LIMITS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You may only meld 3,4,5,6 and J,Q,K,A. 7-10s are discards only. You may never meld or canasta 7, 8, 9, or 10. If you meld or canasta them, you DQ. DO NOT TOUCH THE PILE.



PENTAGON NT (NO DOUBLES)
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

All cards (4, 5, 6, 7, 10, Q, K, A) must be melded before making any canastas. All other cards are for discards only. You can meld in any order. DONT TOUCH THE PILE.

PHASE 10 NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

1st Phase - 4s must be in your first meld. 2nd Phase - 5s must be in your first meld. 3rd Phase - 6s must be in your first meld. 4th Phase - 7s must be in your first meld. 5th Phase - 8s must be in your first meld. 6th Phase - 9s must be in your first meld. 7th Phase - 10s must be in your first meld. To get to the next phase, you must complete the phase you are on. If you do not meld your phase card, you cannot move on to the next phase for the next hand. Once you get to 10s, you stay on that Phase for the rest of the game. DO NOT TOUCH THE PILE.

PIRATES NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

Your first meld must include JACKS. You can use wilds and other cards in the meld. To make canastas you must meld 7s to the table. If you get a natural in 8s, you AUTO WIN. Continue playing you lose the auto win. DO NOT TOUCH THE PILE.

POWERS OF FOUR NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You must have 4s OR 8s in your initial meld of each hand, you may meld other cards with your 4s OR 8s including wilds. You must have 4s AND 8s's melded in order to go out. DO NOT TOUCH THE PILE.

PRISON STRIPES NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

In this game you need to meld 4 6 8 10 Q A to make your prison stripes. You do not need to meld these in any particular order. ALL other cards are discards only, you may not make canasta till you have melded ALL your stripes. DO NOT TOUCH THE PILE.

PUMPKIN PATCH NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You must have 6s in your first meld. You may use wilds and other cards. You can make canastas at any time, but you MUST have a canasta in 6s (pumpkins) to go out. DONT TOUCH THE PILE.

PYRAMIDS NT (NO DOUBLES)
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

In this game you must build a Pyramid by melding 6s, 10s and Aces only in your initial meld. Next turn you may meld 9s, 8s and 7s IN THAT ORDER to build your Pyramid. The 9s, 8s and 7s can be Melded in the same turn OR separate turns but they MUST BE MELDED ONE AT A TIME. (First 9s pause, then 8s pause, then 7s.) You can use Wilds and Jokers in your melds. After that you can make your canastas and go out. You cannot meld 4s, 5s, Jacks, Queens, Kings, or Black 3s they are discards only. DO NOT TOUCH THE PILE.

 


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