T IS FOR TURKEY NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

T is for Turkey! You must meld 4, 8, 9, 10, Q in any order before making canastas. Once your T is made, you may make canastas. All other cards are turkeys for discard only. DO NOT TOUCH THE PILE.

TAX TIME NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

1st Hand: You must create your debt. You may not meld or canasta anything. Only discarding is allowed. You will have a negative balance at the end of the hand. This is your debt. 2nd Hand: No Touch No Out - This is a chance to pay your debt. No going out! No touching the pile! 3rd Hand and all other hands: No Touch Cut - No touching the pile! When the game is over, the winner will have paid their debt and avoided an audit. DO NOT TOUCH THE PILE.

TEA TIME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You can meld anything at anytime. In order to make canastas, you must have 10s, 8s, and Aces (TEA) melded. In order to go out, you must have a canasta in 10s, 8s, or Aces. A natural canasta in 10s, 8s, or Aces is an automatic win. If you discard or continue playing you lose the auto win. DO NOT TOUCH THE PILE.

TENS NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You can meld anything but your first meld must include TENS. DO NOT TOUCH THE PILE.

THREE PAIRS NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You can only meld and canasta 5s, 6s, 9s, 10s, Kings, and Aces. All other cards (3s, 4s, 7s, 8s, Jacks, and Queens) are discards only. DO NOT TOUCH THE PILE.

THREE WISE MEN NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You must have only three wise men (natural KINGS) no more no less in the first meld. You can never add to the kings. You must have a canasta in baby Jesus (JACKS) to go out. DO NOT TOUCH THE PILE.

TIC TAC TOE NT
DRAW 2, CANASTA 3, NO PU, NO BOTS, WILDS YES

If you get 3 canastas in a row you win automatically. Like: 456, 567, 678, 789, 8910, 910J, 10JQ, JQK, QKA. You may meld and canasta at any time. These do not need to be made in sequential order, but they must be your ONLY canastas. DO NOT TOUCH THE PILE.

TNT NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

1st Hand - 10 must be in your initial meld. 2nd Hand - 9s must be in your initial meld. Keep alternating hands until there is a winner. DO NOT TOUCH THE PILE.

TOLL BOOTH NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

In this game you must pay your Toll to advance to the next level. 1st hand you must meld 4's in initial meld. You stay on 4's until you pay your toll. 2nd hand your Toll is 5's. Stay on 5's till you meld them. If you can't pay the Toll, you do not advance to the next level. DO NOT TOUCH THE PILE.

TOLL THE JOKER NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

1st Toll - Two 4s with a Joker must be in your initial meld. 2nd Toll - Two 5s with a Joker must be in your initial meld. 3rd Toll - Two 6s with a Joker must be in your initial meld. 4th Toll - Two 7s with a Joker must be in your initial meld. 5th Toll - Two 8s with a Joker must be in your initial meld. The tolls continue to go up as you pay! To get to the next toll, you must pay the toll you are on. If you do not meld your toll card, you cannot move on to the next toll for the next hand. When melding sets of cards, the Joker will go with the lowest set of two cards! DO NOT TOUCH THE PILE.

TOOTH PULLED NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You can meld anything at any time BUT in order to make canastas, you must have 6S, 4S AND KS melded. You must have a canasta in one of the three (6, 4, K) to go out. DO NOT TOUCH THE PILE.

TOWER OF TERROR NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

1st Hand you can not meld As.They are discards only. 2nd Hand you can not meld As or Ks. They are discards only. 3rd hand you can not meld As Ks or Qs. They are discards only. This continues Js 10s 9s and so on. BUT IF A KING IS EVER THE FACE UP CARD AT THE START OF ANY HAND, YOU JUMP BACK TO KINGS AND START AGAIN. DO NOT TOUCH THE PILE.

TOYS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You must meld the Jacks to the table in your first meld. You can use wilds and other cards but Jacks MUST hit the table in the first meld. Kings OR Queens and 9s must be melded in order to canasta. You must have a canasta in 9s before you can go out. DO NOT TOUCH THE PILE.

TRIPLE 9S NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

In this game you must have ONLY 3 Nines in your first meld. You can meld anything else with or without wilds in your first meld but you MUST have ONLY 3 Nines included in your initial meld. (EX. 999 and 9992 are ok, BUT 992 or 9999J is NOT ok.) IF you have more than 3 nines, you must hold the rest of your 9s until next turn to meld them unless you are going out and you already have melded your first 3 nines and your opp agrees that they have seen them on the board. If you get a Red Canasta in 9's you win. DO NOT TOUCH THE PILE.

TRIPLE ACES TROUBLE NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

1st Hand - Aces must be in your first meld. 2nd Hand - Aces must be melded in order to go out. 3rd Hand - Aces must be in your first meld. AND you must have a natural canasta in any card in order to go out. Need more hands start over with 1st hand again. You may use wilds and other cards. DO NOT TOUCH THE PILE.

TROUBLE NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You can meld anything at any time. 10s must be melded to make canastas and a canasta in 10s to go out. You can make canasta in 10s directly from your hand. If you get a red canasta in 10s it is auto win. Continue to play will lose the auto win. DO NOT TOUCH THE PILE.

TRUCKERS 10-4 NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You can meld at anytime. In order to make canastas, you must have 4s and 10s melded. You may not meld Jacks, Queens or Kings at any time. However, you can canasta the Jacks, Queens and Kings straight from your hand. DO NOT TOUCH THE PILE!

TURKEY SAUSAGE NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You must have at least 1 of the Gobblers (J,Q,K,A) in your initial meld. You cannot make a mixed canasta until you have all the Gobblers melded to the table. You can make natural canastas at anytime. In order to go out you must have a canasta in at least 1 of the Gobblers. If you make a red canasta in any of the Gobblers, it is an auto win. If you discard or continue playing you lose the auto win and must complete the game. DO NOT TOUCH THE PILE.

TWIN ANGELS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

In this game if you make a red canasta you must make another red to go out. If you make a black you must make another black to go out. If you make a red and a black you must have another red and another black to go out. So for every color canasta you must have another just like it. DO NOT TOUCH THE PILE.

TWIN TOWERS NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You must meld 7s thru As before you can go out. Black 3s and all 4s, 5s, and 6s must be discarded. Wild cards can be used to make melds or canastas. DO NOT TOUCH THE PILE.

TWIST AK47 DUBS NTC *(DOUBLES ONLY)
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

THIS GAME IS ONLY PLAYED AS DOUBLES. ONE PARTNER LAYS ONE OF THE FOUR CARDS NEEDED IN MELD THE OTHER PARTNER HAS TO LAY ONE OF THE REMAINING 3 CARDS NEEDED YOU CANT NOT PLAY ANY OTHER CARDS UNTIL BOTH PARTNERS HAVE THEIR AK47 DOWN. DO NOT TOUCH THE PILE.

TWISTED NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You can NOT use Wilds in any meld, every hand. There can never be two cards and a wild seen on the table. (44Jo or QQ2, or anything similar is a DQ) Rest played as regular no touch cut. DO NOT TOUCH THE PILE.

TWO MEN AND A LADY NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You can meld anything at anytime. In order to make canastas, you must have Js, Qs, and Kings melded. In order to go out, you must have a canasta in Jacks or Kings. DO NOT TOUCH THE PILE.



UNDER ARREST NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You can meld and canasta's as you want! BUT first person to get 3 red 3s is under arrest and CANNOT make any more canastas that hand. DO NOT TOUCH THE PILE.

UNDERDOG NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

The INVITER chooses the game to be played for the first hand. Then after EACH hand, the player with the LOWER score gets to choose the game for the next hand. Table is made 2/1 in case a player chooses cut for one of the hands, but if a game requires 2 canastas, then you will need 2 canastas to go out even though the table is set for 2/1 or you will be disqualified. DO NOT TOUCH THE PILE.

UNICORN BRIDGE NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

You may only meld 4s, 5s, 6s, 7s, Qs, Ks, and Aces with or without wilds. You can meld in any order but you do need all cards melded in order to canasta. DO NOT TOUCH THE PILE.

UP THE CREEK NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You can meld anything at anytime. In order to make canastas, you must have 6s, 9s, and Jacks melded. In order to go out, you must have a canasta in 6s, 9s, or Jacks. If you canasta 6s, 9s, and Jacks in the same hand your opponent is up the creek and you win automatically. If you discard or continue playing you lose the auto win and must complete the game. DO NOT TOUCH THE PILE.

UPSTAIRS NT (NO DOUBLES)
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

In this game you can only meld 6s, 9s, 10s, Qs, Ks and As. You can meld in any order and can use wilds. You can not make any canastas until all required cards are seen on the table. DO NOT TOUCH THE PILE.



VALENTINE HUGS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

1st Hand: First meld must include a seven (7). 2nd Hand: First meld must include an Ace (A). 3rd Hand: First meld must include an eight (8). 4th Hand: First meld must include a five (5). If needed, start over from the beginning. DONT TOUCH THE PILE.

VALENTINE KISSES NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES

1st Hand: First meld must include a 9. 2nd Hand: To go out requires you have at least one red 3. 3rd Hand: All melds and canastas must be 7 or above. 4th Hand: First meld must include an Ace. 5th Hand: This hand is played as NTC. If needed, start over from the beginning. DO NOT TOUCH THE PILE.

VENOM NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES

You may meld and canasta anything at anytime. In order to go out you must have 7s, 8s, 9s, Kings, and Aces (SNAKE) melded. DO NOT TOUCH THE PILE.

 


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