WALDO NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You may meld anything, anytime, but all melds must be made naturally and then you can add wilds. DO NOT TOUCH THE PILE.
WALMART NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
Everyone shop at Walmart, so Kings or Queens must be in the initial meld each hand. In order to buy things, you need 5's and 10's on the table before you canasta. Once you have your money on the table you can canasta and go out anytime. DO NOT TOUCH THE PILE.
WAVES IN POND NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
1st Hand - 8s and 10s must be melded before making canastas. 2nd Hand - 7s and Jacks must be melded before making canastas. 3rd Hand - 6s and Queens must be melded before making canastas. 4th Hand - 5s and Kings must be melded before making canastas. 5th Hand and any thereafter, 4s and Aces must be melded before making canastas. DO NOT TOUCH THE PILE.
WEDDING NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything at any time. You must have Kings, Queens and Jacks melded to make canastas. You must have a canasta in Kings and Queens to go out. DO NOT TOUCH THE PILE.
WILDLESS INTRIGUE NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
In the first 3 hands you may not use wilds! Throw all wilds away in the first 3 hands. 4th hand and after all melds must be natural but you may use wilds to make canastas. 2 Natural canastas in any hand is an Auto Win. DO NOT TOUCH THE PILE.
WINNIE N FRIENDS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
1st Hand- Winnie - Aces meld in first meld must have a canasta in aces to go out. 2nd Hand-Piglet - Fours meld in first meld must have a canasta in aces to go out. 3rd Hand-Tigger - Kings meld in first meld must have a canasta in aces to go out. 4th Hand-Rabbit - Jacks meld in first meld must have a canasta in aces to go out. If need more hands start over with Aces. DO NOT TOUCH THE PILE.
WINSOME MOM NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld any thing at any time but you need a man *KINGS" and the woman "QUEENS' to start a date. You can use wilds and any other cards at any time. Next you need 5s and 10s (money) to make canastas. To go out you need a canasta in Kings and Queens. A RED canasta in Queens is auto win. If you discard or play a card, you lose the auto, and play resumes. DO NOT TOUCH THE PILE.
WIZARD OF OZ NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
1st Hand - You must have a red 3 in order to meld and a canasta in Queens to go out. 2nd Hand - First canasta must be in 7s. 3rd Hand - No canasta until 10s are melded. 4th Hand - 6s and 7s are discards only. 5th Hand - You may meld and canasta at any time, but if you get all red 3s in this hand it is a DQ . 6th Hand - You must have a canasta in Kings and Aces in order to go out. If a 7th Hand is needed start over with 1st hand. DO NOT TOUCH THE PILE!
WOLVES DEN NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
For any wolf, it is all about the pack, Alphas, Betas, and Omegas. Alphas (ACES) are the leaders and must be in INITIAL MELD. Betas (KINGS) and Omegas (QUEENS) are the rest of the pack and must be melded before canastas can be made. You must have a canasta in ALPHAS (ACES) or BETAS (KINGS) before going out. DONT TOUCH THE PILE.
WONDER WOMAN NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
In order for Wonder Woman to save the world she must defeat Ares with her golden lasso. You must meld Queens (Wonder Woman) in your intial meld. In order to make canastas you must have Kings (Ares) melded to the board. In order to go out you must have a canasta in Aces. If you complete all these tasks, you have saved the world and are a SUPER HERO!
DO NOT TOUCH THE PILE.
WOODEN SOLDIERS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You must have at least 1 of the Soldiers (J,K,A) in your initial meld. You cannot make a canasta until you have all the Soldiers melded to the table. In order to go out you must have a canasta in at least 1 of the Soldiers. DO NOT TOUCH THE PILE.
X'S AND O'S NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
The object of this game is to collect canasta all kisses (X's) or all hugs (O's) over the course of the whole game. Kisses will be 4, 6, 8, 10, and Queens. Hugs will be 5, 7, 9, Jacks and Kings. You must confirm each collection by typing in the room, eg I got a kiss in 4s. Its up to you to keep track of which kisses and hugs you have collected. You must collect all the kisses or hugs to get an automatic win. First to collect all the kisses or hugs wins, if no one collects all the kisses or hugs then the player who reaches 5000 first wins. You can meld and canasta anything you like and go out whenever you like to save your kisses and hugs. Canasta 4, 6, 8, 10 and Queens and you win. OR Canasta 5, 7, 9, Jacks and Kings and you win. Dont forget to announce when you get a kiss or a hug. DO NOT TOUCH THE PILE.
YING YANG NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
1st hand is played as Safe Sex. 2nd hand is played as No Sex NTC. Keep alternating between each game. Safe Sex - 6 and 9 must be melded before any canasta's are made. No Sex NTC - you can never meld or canasta 6 or 9 they are discards only. DO NOT TOUCH THE PILE.
YOYO NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
First hand is HITS - 8s, 9s, 10s, Jacks, Queens, Kings, and Aces are only cards to be melded, all others are discards only. *You only need 1 Canasta to go out. Second hand is LOW TO THE GROUND NTC - Can only meld low cards (black threes, 4, 5, 6, 7, 8, 9, 10). Third hand is HITS, Fourth is LTTG. You alternate between each game until there is a winner. To avoid any confusion, please state at the table which hand is currently being played. DO NOT
TOUCH THE PILE.
ZAP NT
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
Both players will start this game by choosing 2 cards that you want their opponent to MELD AND CANASTA. Both players need to post the cards before you draw your first card. YOU CAN MELD AND CANASTA ANYTHING ANY TIME but the same two cards are required in CANASTA before going out. If you fail to post the required cards, the player will DQ and if both cards are not in a canasta the player can not go out. DO NOT TOUCH THE PILE.
ZEBRA NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES 3000 pts
Zebra are known for dark and light patterned hides. Therefore,
only black cards can be melded and the WILDS are neutral (white) to make canastas. You can never meld any red cards, and are only used for discards. play to 3000 pts. DO NOT TOUCH THE PILE.
ZEEK NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything at any time. To go out in this game must have at least one red canansta and one black canansta. You may have more of either but must have at least one of each. DO NOT TOUCH THE PILE.
ZILCH WILDS NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES 3000 END SCORE.
A player can meld anything at any time, BUT NO WILDS ARE EVER MELDED TO TABLE. WILDS ARE DISCARDS ONLY. GAME ONLY GOES TO 3000. DO NOT TOUCH THE PILE.
ZIGZAG NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
A player can meld anything at any time, BUT only high cards (10, J, Q, K, and A) can be made into a CANASTA. DO NOT TOUCH THE PILE.
ZIPLINE NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You must meld Aces and Nines ONLY in your initial meld. These are the 2 points! You may use wilds! Kings Queens Jacks and Tens make the cable or rope and must all be melded, in any order, to complete your Zipline! Once you have your zipline can meld your 8s. 8's are the ONLY canasta you can make and are needed to go out! 7, 6, 5, 4 and 3's are ALL discards. A red canasta in 8's is an auto win. Play must stop or you will lose the auto win and play must continue! DO NOT TOUCH THE PILE.
2017-2024
|
|
| |